In the past, all of my gaming blogs have been about board or miniatures games; I haven't done one specifically about computer gaming, much less a single computer game. So it would seem like doing a blog about a single game would be risky, as I might tire of the game (inevitable) or run out of material. Well, I see Timber and Stone as one of those games, like Sid Meier's Civilization, that have a very high replay value simply because there are so many strategies to try.
So, what will this blog be about? As a start, some of the lessons I have learned about the quirks of the game. Although some might call them bugs, to me they are issues that you have to deal with. Once you understand them, you can try and mitigate some of the problems they create.
Secondly will be some of the strategies I have tried, summaries of how they have worked out, and some of the challenges you will face in trying to use them.
Finally, there will be a bit of "how to" with the game, some of the little tricks I have picked up on from playing the game, experimenting, and watching others play on YouTube. As I am now experimenting with video, I may produce a few of my own YouTube videos, although I am still unsure about whether I would do a "Let's Play" type of video series. I prefer making tutorials.
At the time of this writing, Timber and Stone is at version 1.5.2. Until I indicate otherwise, that is the version of the game that I will be referring to. (You can also see the version number reference in each blog post's tags).
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